Welcome to Aerun!
Your Visitor's Guide from Travel Aerun, delivered to your phone over the Aura network. Free with your arrival.
You're connected: House Wavir relay, Balic. Your guide has downloaded the chapter for the region you're standing in. Every region has its own relay tower, and each tower sends its own chapter, so your guide grows as you travel. Collect them all!
Tap a region to open its chapter, or a pin to jump straight to a place. The gold line is the Ring Road and the dashed gold line is the Long Reach. Grey pins are places whose chapters are still on their way. The green ring is you!
You are here: Balic
You've landed in Balic, the two-seas city on the south coast and the richest of the seven. The ocean is behind you, a whole city is stacked up the great rock dam in front of you, and up on top there are ships parked on a sea of gray dust. Yes, really. You'll get a better look once you're through the gate.
First stop: Arriving in Balic. Your first gate on the continent is the one that asks the questions, and five minutes of reading now saves you an afternoon of paperwork later.
The chapters
Listed by road from Balic, the order you're most likely to meet them.
| Chapter | City | From Balic | Guide |
|---|---|---|---|
| House Wavir | Balic | You are here | Downloaded |
| The Caravan Guild | (the roads) | Everywhere | Downloaded |
| House Inika | Gulg | 140 mi east | On its way |
| House Stel | Urik | 150 mi west | On its way |
| House Shom | Nibenay | 220 mi east | On its way |
| House M'ke | Raam | 310 mi, or the Long Reach | On its way |
| House Tsalaxa | Draj | 440 mi | On its way |
| House Vordon | Tyr | 645 mi by Urik | On its way |
| The Sea of Silt | None | Straight up | No signal |
A walking caravan covers about twenty miles a day. The Guild's full distance board is in Distances and Days.
Three things to know before noon
- It's hot. Equator hot: 120 degrees in the shade, and there isn't any shade. Around midday the whole continent takes a long break called the white hours. Shutters down, feet up. Join them.
- Swap your metal for water at the gate. Weight for weight, at the rate posted that day. It's all held for you and handed back at the port you leave from.
- Coin is ceramic, bone, and obsidian. Your gold becomes ceramic, silver becomes bone, and platinum becomes obsidian, one for one, right at the gate table.
Maps to keep
For a copy you can print, or for when you're out of range:
Download the Aerun atlas (full size, 7 MB)
City maps download with their chapters.
How your guide works
- Chapters come from the towers. Walk into a family's region and its relay tower sends you that chapter automatically. No forms, no fees.
- The Guild's chapter works everywhere, because the Guild's road goes everywhere.
- No signal on the silt. The Aura network stops at the Rim Wall, so out on the gray your phone takes a break too. Read up before you sail.