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The Long Reach

Three hundred and fifty miles of open gray, and the fastest trip on Aerun.

The Caravan Guild's marked shipping lane across the silt, between the quays on top of Balic and Raam's shelf.

No signal on the Reach. The Aura network stops at the Rim Wall, so from the moment your skimmer leaves the quays until you reach the far terminal, your guide is offline. Read this page before you board!

At a glance

Lane law

Five simple rules, and everyone aboard follows them:

  1. Stay between the markers.
  2. Pay the rate.
  3. Right of way to the loaded vessel.
  4. Answer a beacon.
  5. Stop for nothing that hails you from the gray.

The traveler's beacon

Every waystation and Guild terminal sells the traveler's beacon: a single-use bone-and-glass flare for about fifty ceramic. Strike it and it burns Guild-blue, the same color as the channel markers and the waystation lights, visible for miles for about six hours.

Your fifty ceramic buys the flare and a line in the Guild's book, and the line is what you're really paying for. Each beacon is registered to its buyer, and any Guild vessel that sees a registered beacon is bound to answer it. Lighting one falsely, or lighting one that isn't in the book, is a serious crime here, so don't.

Guild hands learn one saying by heart, and it's a good one to know before you cross:

A beacon is light; it never speaks. If it speaks, it is not a beacon.

A real beacon burns blue and stays quiet. If something out on the gray calls or waves at you, it isn't a beacon: see rule five, and sail on by.

Good to know