Travel Aerun Visitor's Guide Wavir relay · Balic

Home / The Caravan Guild

The Caravan Guild: the Ring Road and the Long Reach

No house, no city, no boss. The Guild carries everyone.

The Sea of Silt: no signal House Vordon: Tyr and the Ringing Mountains House Tsalaxa: Draj and the north coast House M'ke: Raam and Blackguard House Shom: Nibenay and the Badlands House Inika: Gulg and the Crescent Forest House Wavir: Balic and the south House Stel: Urik and the Black Crown The Ring Road (Caravan Guild) The Long Reach (Caravan Guild) Balic (you are here) Altaruk: held jointly, Wavir chief among them Amber Valley: neutral ground Salt View The Mekillot Mountains The Balic Saddle First Mark (Guild waystation) Midreach (Guild waystation) Saltbone (Guild waystation) Urik Tyr Draj Raam Nibenay Gulg Ogo The Crescent Forest The Rust-Red Badlands Blackguard Eldorado Walis Osgaker The Ringing Mountains Bitter Well Hollowstorm Mountain of the Black Crown The Dragon's Bowl Lake Pit Yaramuke and the Black Oasis

The Guild's country is a line, not a region: the Ring Road in solid gold all the way around the continent, and the Long Reach in dashed gold across the silt from Balic to Raam. Tap either one.

The families run the cities; the Guild runs the way between them. Its enormous mekillot argosies haul everything on the Ring Road, and its silt skimmers and long haulers are the only way across the gray interior. No army marches without Guild hulls, which is one reason armies don't march.

The Guild's chapter comes with your guide from day one, because the Guild's road runs through every region on Aerun.

In this chapter

Know the Guild