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House Wavir: Balic and the South

Chapter downloaded from the House Wavir relay, Balic. Welcome to the south!

The Sea of Silt: no signal House Vordon: Tyr and the Ringing Mountains House Tsalaxa: Draj and the north coast House M'ke: Raam and Blackguard House Shom: Nibenay and the Badlands House Inika: Gulg and the Crescent Forest House Wavir: Balic and the south House Stel: Urik and the Black Crown The Ring Road (Caravan Guild) The Long Reach (Caravan Guild) Balic (you are here) Altaruk: held jointly, Wavir chief among them Amber Valley: neutral ground Salt View The Mekillot Mountains The Balic Saddle First Mark (Guild waystation) Midreach (Guild waystation) Saltbone (Guild waystation) Urik Tyr Draj Raam Nibenay Gulg Ogo The Crescent Forest The Rust-Red Badlands Blackguard Eldorado Walis Osgaker The Ringing Mountains Bitter Well Hollowstorm Mountain of the Black Crown The Dragon's Bowl Lake Pit Yaramuke and the Black Oasis

House Wavir's country runs along the south coast, from the dam at Balic east past the Mekillot Mountains to Amber Valley. Tap a pin to visit.

Look for the banner: a silver jozhal on blue. You'll see it everywhere.

House Wavir runs Balic, the richest city on Aerun, and runs it its own way: Balic pays wages. Porters, dockhands, and soldiers are all on the payroll, which makes Wavir the most popular family on the continent with the people who do the work, and the least popular with the other six families. Laws come from a Chamber of Patricians, the praetors stand for election every ten years, and the guilds get a vote. Wavir keeps score.

Everything the south trades passes through here, because Balic sits in the one gap where the highland comes down low enough to cross. The tolls are the city's real harvest.

In this chapter

Shared ground

Not everything in Wavir country belongs to Wavir alone, and the locals will happily set you straight.

Where next

Going Route Miles from Balic
East to Gulg (House Inika) The Ring Road, by Altaruk and Amber Valley 140
West to Urik (House Stel) The Ring Road, the southern run 150
North to Raam (House M'ke) The Long Reach across the silt, from the quays at the top of the city ~350, in five or six days

Your guide downloads each region's chapter from its own relay as you arrive.